Notes from inside your Wii

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Homebrew Channel Video

May 5th, 2008 by bushing · 62 Comments

Note: Do not bug me about anything on this page, or I will ignore you.

Seems like it’s been forever in the making, but we finally have a real video to show for the Wii Homebrew Channel:


Many people have played small parts in its creation, but most credit should go to bLAStY and dhewg for the shiny, lickable interface.




Tags: Wii

62 responses so far ↓

  • 1 bushing // May 6, 2008 at 2:32 pm

    The channel is fake-signed, yes. It remains to be seen what will happen when IOS37 is released — I no longer think it will cause bricking, but anyone who installs this channel may want to check back here or at WiiBrew before updating (I’ll be the first to test it…).

    LittleStevie’s comment is pretty much spot-on. Mind you, I didn’t write very much of this code — most of it just good ol’ libogc (thanks Shagkur!) built with devkitPPC (thanks WinterMute!). What’s left is some GUI widget code, some loading code, and some channel installation code.

    Most of the rest of that is already out there in some form — but, as always, I’d caution people not to use it. I don’t think we really want people making derivative knock-offs of this project, so I don’t think they’re planning on releasing the entire source.

    As far as code for other people to use in their own projects, the most useful bit will be the GUI widget stuff, and I do believe bLAStY & dhewg plan on releasing that at some point.

  • 2 0xtob // May 6, 2008 at 6:01 pm

    Wow, this looks even greater than I imagined it! It was definitely a good idea to put some effort into the interface because this makes Wii homebrew look less “frightening”, and so the audience of homebrew will be bigger. I hope this will make Wii homebrew at least as popular as PSP homebrew! Respect and thanks to everyone involved in making this happen! Well, looks like I’ll start coding for the Wii soon :)

  • 3 Niko // May 6, 2008 at 7:52 pm

    The reason I’d like the code released on how to customize the channel graphics is mainly for my injected VC games.

  • 4 Raymo // May 7, 2008 at 7:03 am

    This looks really awesome! Just think what you could do with the wii with all the motion tracking not to mention emulators etc, video link here-


  • 5 Poldi // May 7, 2008 at 7:10 am

    Brings tears of joy to my wide open staring eyes 😉

    Another thing I always wanted to point you hacker guys to (bushing especially):
    Can’t you make a patch for the Wiimotes coordinate calculation so it is exact? When you really aim with the Wiimote the cursors is always about 5 inches vertically away from the position it should be. I think Nintendo uses a simple triangulation algorithm for that, which probably uses standard values for the size of the screen and the distance from screen-edge to sensor-bar.
    If you guys could make it possible to set these 2 values manually one could really use the wiimote as a lightgun and aim with intuition :)
    I’d be happy to help, so feel free to contact me.

  • 6 Poldi // May 7, 2008 at 8:33 am

    LOL I thought by entering my email it will show up as a link… Anyways – here’s my ICQ: 40633409

  • 7 Bletotum // May 9, 2008 at 6:10 pm

    Will it come with a program for it?

    Is it distributed by channel file or installation?

    If programs don’t come for it, where could I find a good n64 emulator for the wii?

    How can I make – my own game for the n64?

  • 8 Jinxvorheeze // May 9, 2008 at 7:57 pm

    You can try using a Rom Injector for N64 virtual console games. A popular VC game to use is Sin and Punishment, then you just use a Rom injector to put a new games coding into the virtual console code using a Rom’s code that you own the original.

  • 9 skedone // May 12, 2008 at 6:31 am

    any progress news yet?

  • 10 Anatomy of a Mario-Kart Brick, pt 2 // May 13, 2008 at 3:54 am

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  • 11 SpOnkey // May 15, 2008 at 1:16 pm

    How compatible is this/can this be to connectible with the USB Gecko? This all looks amazing and I can’t wait until it is finished and I won’t have to run the TP Hack to do anything and everything anymore. I guess the one thing it needs most is just an ELF loader, and if it has that and USB Gecko support than everything else is just gold. GREAT WORK!

  • 12 Wii Hacking | John’s Website // May 19, 2008 at 2:07 pm

    […] bushing, marcan and dhewg have been working on a Homebrew Channel for the Wii (an application that shows up on the Wii’s main screen) that would let you […]

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