I’d like to start talking about the Wii system architecture, including its possibilities, challenges, and limitations. In order to do that, I think it best for me to start by talking about how the Wii software is structured and how software is run. (As always, for more information on the subject, please see the Wiibrew Wiki.) […]
Wii System Software: a guided tour
April 10th, 2008 · 5 Comments
Tags: Wii