Hello friends! I’m glad to report that (as mha reported earlier) we’ve surged past 600K installs of the HBC, worldwide.
We’ve always believed that the HBC is a valuable tool for development, especially with the convenience of being able to use Wiiload to load code over the network. Some of those 600K users out there have written us to say that they are Licensed Developers ™, and have reported that recent versions of the Hackmii Installer have been able to install the HBC on development hardware (NDEV, RVT-R and RVT-H) using e.g. Bannerbomb. We have taken pains to write code that can install in as many environments as possible, and to our knowledge, our code is generic enough to work on development hardware and to load binaries produced with Nintendo’s tools (on any hardware); if this isn’t the case, please file a bug (e.g. on our bug tracker).
We are once again planning to be at CCC with a table downstairs in the Hackcenter, and we hope many of you will stop by to say hello!
10 responses so far ↓
1 DacoTaco // Nov 7, 2010 at 1:03 am
holy shit man.
ive never seen that coming 😀
thats awesome
2 tech3475 // Nov 7, 2010 at 5:40 am
Can you please post the links to the CCC video when it is available?
Also, the fact that devs are using your software as well shows that Nintendo, etc. need to make their systems more open.
As stated by someone (can’t remember who), Nintendo could easily make a homebrew IOS which prevents piracy but still allow for homebrew.
The fact is that while the is a legitimate reason for homebrew, there will always be people like TT who make the system open.
If sony, for example, had a native game OS homebrew API I would not be clinging to 3.15 or 3.5x on the PS3/PSP, instead being able to enjoy both their commercial games and my homebrew.
3 Techokami // Nov 7, 2010 at 9:48 am
@DacoTaco: Actually, official developers using homebrew technology isn’t as uncommon as you think. Back in the N64 days, Iguana Entertainment used copier utilities for testing. It’s far cheaper to use Homebrew Channel on a retail Wii than it is to order another development system from Nintendo just to have an extra console available for testing.
4 LoudFiero // Nov 10, 2010 at 12:32 pm
Per: http://pinouts.ru/Game/nintendo_wii_av_pinout.shtml
It seems the Wii is able to output 720p and 1080p over component cables. Can we please see some homebrew examples. I still find it hard to believe Netflix looks as good as it does @ 480p on the Wii.
5 launchpad.net/~tepples // Nov 10, 2010 at 5:02 pm
Let me take a guess as to why Nintendo hasn’t endorsed homebrew: Homebrew is piracy because it enables FCE Ultra.
For one thing, a homebrew-friendly IOS would let people sell games for Wii outside Wii Shop Channel unless Nintendo were to charge $99 per year for it like Microsoft and Apple do. For another, a homebrew-friendly IOS would let people emulate infringing copies of NES games, just as FCEU launched through HBC does today.
6 Muzer // Nov 11, 2010 at 5:15 am
So? Sony don’t seem to care.
7 rickwii // Nov 15, 2010 at 9:19 am
Why dont make the software more open?
Because they want to sell games. And dont want people how know nothing about softmodding the wii to start downloading too. And if their smart they pay hackers to hack they’re system so that they can improve the system an its bugs and bad points.
8 Distant Thunder // Nov 16, 2010 at 9:28 am
I’d gladly learn how to code and to hack (not crack) so i can help a bit here, but i don’t see where to start… C ? C++ ? LUA ? Assembler ? Moreover, though i got some “amateur” skills on computers, i’m a arts student… Good luck to all coders out there. Meanwhile, i WILL be off-topic but looks like crediar finally achieved AND released some great work. Could the Hackmii-team have an eye on this ?
http://code.google.com/p/dios-mios/
9 nitro2k01 // Nov 16, 2010 at 7:11 pm
Muzer: Yeah, Sony clearly doesn’t care. If they did, they’d probably disable OtherOS, which is of course an absurd proposition.
…
Wait what?
10 lavers // Feb 7, 2011 at 6:21 pm
lol
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