HackMii

Notes from inside your Wii

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Indiana Pwns

September 23rd, 2009 by Segher · 45 Comments

indiana_pwns_large

binary
, source code

Extremely short instructions: put this savegame on your Wii (if you have one on there already that you want to keep, back it up first!), start the game, walk to the “art room” (find some walkthrough on the intertubes if you cannot find it), look at the second character, enjoy!

Kudos to “roto” for finding the original buffer overflow, and many thanks for doing lots of testing!

UPDATE: I uploaded a new zip file that fixes a packaging error and clarifies the copyright and licensing. People who are “re-hosting” this file should update, read the license, and reconsider whether they really want to host this binary themselves; whoever distributes the binary needs to distribute the source code as well (loosely speaking, read the license for the exact terms!)

Just don’t, and simply link to us, k? Best for everyone πŸ™‚

Tags: Wii

45 responses so far ↓

  • 1 roto // Sep 23, 2009 at 9:47 am

    Another great release from Team Twiizers! Where would the Wii “scene” be without you guys? Thanks for all your great work.
    And thanks to Artik and joedj for testing.

    Oh… if you haven’t already… BUY THE GAME, it really IS that good!

  • 2 matoking.myopenid.com/ // Sep 23, 2009 at 9:51 am

    Exploits, they just keep coming.

    And for what game is this for?

  • 3 Segher // Sep 23, 2009 at 10:23 am

    @roto: Yeah, thanks to all those who tested, not just you! And yes, everyone go buy the game, it’s great πŸ™‚

    @matoking: Really, I’m sure you can figure it out. A single click on the right link will do, or a quick google.

  • 4 Wack0 // Sep 23, 2009 at 10:36 am

    All I can say about this is .. pwnsome !
    (Pun fully intended, by the way. No, I don’t have this game.)

  • 5 Wack0 // Sep 23, 2009 at 10:39 am

    ..and i forgot to say. Great work segher&roto ! (and the loyal beta testers, Artik/joedj)

  • 6 alfaice // Sep 23, 2009 at 10:53 am

    just tried it and it was great!
    great work guys

  • 7 pbsds // Sep 23, 2009 at 11:28 am

    Nice! but you should have waited until nintendo patched out bannerbomb before releasing…

  • 8 Suigintou // Sep 23, 2009 at 11:59 am

    I have tried this and can confirm it works.
    Great work TT and “roto”, Still trying to bring homebrew to the masses, huh? πŸ™‚

  • 9 FGOD // Sep 23, 2009 at 12:25 pm

    nice release guys and it works great…

    but for some reason it just doesn’t work with sdhc cards… i hope that can be fixed in a new version…

  • 10 marcan // Sep 23, 2009 at 12:37 pm

    I don’t think the savezelda codebase ever had SDHC support (someone correct me if I’m wrong). Just use an SD card.

  • 11 Segher // Sep 23, 2009 at 12:38 pm

    @fgod: We use IOS for the SD access, and it doesn’t really support SD-HC. With a lot of trickery and complicating the code it can be done, but it’s not worth it IMNSHO.

  • 12 Slowking // Sep 23, 2009 at 1:36 pm

    Don’t IOS60 and 61 support SDHC? It shouldn’t be too much to ask for people to update to 4.1 before using this hack.

    Anywho great work again. Though I think you should have waited before releasing it. But oh well. At the speed Nitendo fixes things there will be exploits available well after the Wiis lifespan runs out anyway. πŸ˜€

  • 13 FGOD // Sep 23, 2009 at 1:44 pm

    @segher thanks for the info, but i was wondering if you use ios for sd access, can’t it just use ios61 like hbc? that ios has sdhc support isn’t it?

    @slowking: updating to 4.1 doesn’t help as i am already on 4.1 and the savefile uses another ios…

  • 14 Slowking // Sep 23, 2009 at 1:47 pm

    @FGOD
    I know my comment was directed at the twiizers.

  • 15 FGOD // Sep 23, 2009 at 2:11 pm

    @Slowking: oh i see, sorry for that…

  • 16 Segher // Sep 23, 2009 at 3:21 pm

    The IOS version used is the IOS version the game uses, there is no choice.

  • 17 ChuckBartowski // Sep 23, 2009 at 3:50 pm

    Best. Name. Ever. It works on so many levels.

  • 18 cactusjack901 // Sep 23, 2009 at 4:24 pm

    Well done Twiizers, well done… and Roto gets a good chunk of credit too I guess

  • 19 WiiGamin // Sep 23, 2009 at 5:58 pm

    Wow! Great job, guys! Keep it up! =)

  • 20 FGOD // Sep 23, 2009 at 10:43 pm

    @Segher: i see… Nevermind then. Great job any way!

  • 21 hatena.ne.jp/google-web/ // Sep 24, 2009 at 6:00 am

    Much, everyone. I live in Japan. Incidentally, Google translation so sometimes hard to read.
    Now, their Indianan Pwns You
    I’m very grateful to you for having made the Japanese version, in fact, suddenly, the Japanese version, I did not mean to stop development. I wanted it.

  • 22 Segher // Sep 24, 2009 at 10:24 am

    @hatena:

    Does the Japanese version actually work? We never tested it πŸ™‚

  • 23 tech3475 // Sep 24, 2009 at 12:33 pm

    Thanks again for the good work. However, may I just ask why it is being released now? Surely it would be better to wait for bannerbomb to be fixed by nintendo?

    Also how is that SSBB hack, is that legit? Could Nintendo use some pathetic attempt to block it?

  • 24 pbsds // Sep 24, 2009 at 2:22 pm

    the only thing they could do anyway is either patching the game at startup or making the ios brawl is running on block it.

  • 25 ifish // Sep 24, 2009 at 4:27 pm

    awsome post guys LOTS of love and respect wish i could try it out i might even buy it becasue im a lego fan

  • 26 icefire // Sep 24, 2009 at 4:27 pm

    Yes, the SSBB hack is real. Comex even released it: http://gamingexposed.com/releases/wii-releases/537-smashstack-released.html

    @HackMii guys: Might want to make a edit or a post about it or at least have it on Wiibrew so it gets more attention and isn’t called “fake” so much…

  • 27 pm_41 // Sep 24, 2009 at 5:06 pm

    Why did you guys make another exploit (and release it’s source code nonetheless) when we already have bannerbomb?

  • 28 IBNobody // Sep 24, 2009 at 8:11 pm

    @People asking about why release another exploit

    It sets Nintendo back a few months, regardless.

    They can’t easily pull a firmware update from their testers to add a patch. They have to wait for the testing cycle to conclude before they start on the next firmware rev.

  • 29 HyperHacker // Sep 25, 2009 at 6:09 am

    I was wondering that too. BannerBomb is a perfect exploit, being right in the system. Why have two at once?
    (I was also wondering why I can never log in the day a new article is posted… >_>)

    Nice work though. Love the name. πŸ˜€

  • 30 roto // Sep 25, 2009 at 8:06 am

    To all the people asking why this was released when Bannerbomb/SSBB exploits are still working: Who really cares?

    segher wanted to release it, he did. Don’t look a gifthorse in the mouth. The more exploits the better. Choice is a good thing, am I wrong?

    Once again people fail to see that this is another hidden gem of a release. The source code is out there for those people who want to learn how these things are done. When you start creating, polishing and releasing your own exploits then you can do as you wish.

    Just be happy people/groups like Team Twiizers are still looking out for you all and stop questioning good intentions. Thanks.

  • 31 tech3475 // Sep 25, 2009 at 10:50 pm

    The reason why we question the release of this is because why release something now which can be “fixed” by nintendo when we have bannerbomb.

    Nintendo will probably now fix bannerbomb AND include code to detect the modified save ruining two hacks rather than one.

    I am not complaining, just talking about the logic of it. Although i suppose we will always have the ssbb hack unless nintendo release a new retail build.

  • 32 ChuckBartowski // Sep 25, 2009 at 11:04 pm

    i dont see a problem with releasing it. This same buffer overflow hack could probably be used in 99% of games on the market. With the source out, anyone can find and make another exploit.

  • 33 HyperHacker // Sep 26, 2009 at 6:19 pm

    Yeah, it’s a good thing, appreciated, just seems odd not to wait.

    Though I like to think you guys have so many exploits hoarded away for when they’re needed that you can afford to do this every now and then. :-p

  • 34 morph // Sep 27, 2009 at 8:19 am

    I wonder how dirty the savegame restore code is going to become before BigN raises the white flag.

  • 35 wiisixtyfour // Sep 27, 2009 at 11:35 am

    Since this is a 3rd party game, Nintendo may not be able to patch it as soon as they’d like.

  • 36 me.yahoo.com/a/v0GiNkUsu… // Sep 27, 2009 at 12:17 pm

    The SSBB exploit is probably unpatchable anyway, since it loads directly from SD card instead of internal memory.

  • 37 Segher // Sep 27, 2009 at 5:59 pm

    Look, everyone. I could have waited and waited and waited for a more opportune moment to release this, but enough is enough (more than three months, look at the git log). It’s not like we don’t have other game exploits — it takes more time to properly wrap things up into a neat package than it takes to find an exploit, or it feels that way at least.

    So stop second-guessing us, we know what we’re doing. Or we pretend, anyway.

  • 38 emailtoid.net/i/c4b438ee/… // Sep 28, 2009 at 3:23 pm

    nice job but i dont have that game πŸ™

  • 39 someone // Sep 29, 2009 at 5:23 am

    Nintendo has just brought out System Menu 4.2, which appears to do very little apart from uninstall BootMii, the HBC, cIOSes, fix Bannerbomb, etc…

    So I suppose this hack came out just at the right time. πŸ™‚

  • 40 squallstrife // Sep 29, 2009 at 12:52 pm

    i updated to 4.2 last night without thinking and of course the hbc was removed and ive tried using this exploit to play some homebrew and it boots the .elf but wont let me install anything due to the new IOS. what are my options from this point?

  • 41 ifish // Sep 29, 2009 at 3:04 pm

    i dont see why nintendo would wanna block bootmii when its jsut protection and nintendo actually has aken a stance againts homebrew intill team twiizers fix it again

  • 42 Distant Thunder // Sep 30, 2009 at 12:11 pm

    You’re the best guys ! Really… However i think it’s the first time on the scene that so much people not related to some Hack stuff are hurt by a bigN update…

  • 43 themaurice61 // Oct 3, 2009 at 2:27 pm

    whats the art room looked every where for it in walkthroughs cant seem to find i know sounds newbie but if you can just give another name for that room like an official name it would help (never played the game before)

  • 44 anryuu // Oct 6, 2009 at 5:56 am

    Does it works with LU39 models?
    I have a LU39 wii and i couldnt install anything

  • 45 shenanigans69 // Sep 1, 2010 at 10:29 pm

    have a virgin 3.4U. been thinkn about gettn this homebrew channel since i just barely came across it incidently. alright so 2moro im gona buy this lego indiana jones game but have a couple questions..
    1.) does it have to be the “ORIGINAL ADVENTURES” version or the 2nd game?
    2.) after i get all of this goin, do i have to continue to do this everytime i get onto homebrew, other channels included, etc?
    3.) how big is the possibility i could “brick” my wii?
    just curious. if anybody could help id be extremely thankful since im kinda new to this whole deal

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