Notes from inside your Wii

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Homebrew Channel Video

May 5th, 2008 by bushing · 62 Comments

Note: Do not bug me about anything on this page, or I will ignore you.

Seems like it’s been forever in the making, but we finally have a real video to show for the Wii Homebrew Channel:


Many people have played small parts in its creation, but most credit should go to bLAStY and dhewg for the shiny, lickable interface.




Tags: Wii

62 responses so far ↓

  • 1 bitflusher // May 5, 2008 at 5:54 am

    looks great! looking forward to using it.

    big applause for everyone involved in the creation of this.

  • 2 emrikol // May 5, 2008 at 6:14 am

    Great job everyone! It’s such an exciting (and also frightening) time in Wii homebrew!

  • 3 beardface // May 5, 2008 at 6:14 am

    Very nice indeed! Very impressed by the interface; and good call using xml as the format of choice for homebrew config files. (I’m guessing thats the case anyway since you used libexpat).

    One request which would definitely be nothing more than another layer of icing on top of something so nice… add ambient ‘bubbling’ sounds while in the actual channel. (This is just to provide the final warm fuzzies in the overall homebrew experience.)

    Nice work

  • 4 jan777 // May 5, 2008 at 6:16 am

    when will you release?!?!?!?!?

    great work on every one who made wii homebrew spossible

  • 5 brian // May 5, 2008 at 6:32 am

    When will it be released?

  • 6 hotzenplotz // May 5, 2008 at 6:40 am

    I guess it’ll be released, when it’s done. Why is everybody so impatient?

    Anyway, great work! I want to thank everyone that is involved in this project. You make dreams come true :-)

  • 7 Skedone // May 5, 2008 at 6:47 am

    all i can say is WOW guys very nice VERY very nice cant wait to make some themes for that it looks amazing

  • 8 Ouch // May 5, 2008 at 6:49 am

    wow, impressive

    some questions:

    1/ do this have complet wiimote suppport (with wiiuse or something else) ?

    2/are the animations in menu (bubbles, etc)done with GX ? or is a proprietary video format that you ‘ve cracked ?

    3/do you plan releasing the source code of the interface, it might be useful for coding beautiful homebrew gui like this one …

  • 9 Ouch // May 5, 2008 at 6:55 am

    one more question 😉

    never heard of patchMii before, is it one of your secret project ?
    it seems very promising from th e description 😉

  • 10 dhewg // May 5, 2008 at 7:20 am

    thanks for the video bushing!

    some answers and infos:
    we will add wiimote code as soon as its stable. shagkur is working hard on that part, so you have to be patient :)

    each app you see on the SD browser consists of 3 parts:
    – boot.elf
    – icon.png
    – meta.xml

    we used the RGBA GX format for the whole interface. full alpha channels from .png files are supported (like on the “Path Mii” icon, also check the bubbles as they hit the top banner (opacity))

    and yes, we use libexpat to parse the meta.xml files

    there are still many things we want to integrate in the channel. a public beta will be released when we think its in a good enough shape.

    sorry, no ETA :)

  • 11 NikoK // May 5, 2008 at 7:28 am

    Just take your time with it dhewg..

    Though it would be sweet if you could release how you made custom banners on the wii menu. That way we could all rid of our crappy black looking channels :)

  • 12 Attila // May 5, 2008 at 7:38 am

    Great work! ^_^

    Does it use the signing-bug?

  • 13 Ouch // May 5, 2008 at 7:55 am

    thanks for the precisions

    I’d like also to know more (technically speaking I mean, i’m not interested in the leaked channel packers/installers) on how you create your own channel with a given application (libogc functions to call, files needed, data structures and format to respect, etc…)

    The informations on wiibrew are not really clear about this, could someone explain more ?

  • 14 Brent W // May 5, 2008 at 8:05 am

    Wow! It’s quick!

  • 15 Damian Alter // May 5, 2008 at 8:12 am

    It certainly looks the part. The only downside I can think of is that the amount of entries on one page is a bit limited. I can imagine having quite a few homebrew applications/games on my Wii once it’s easy to set up and get to. It’d be nice if one or more alternative views were possible (perhaps only show the icon?) so that I wouldn’t have to flip pages like a mad man to find the application or game I’d like to launch. And preferably that the last selected view is saved in a settings file.
    Of course, this probably already occured to you masterminds, but I wanted to mention it anyway. Sublime job so far, guys. Looking forward to the release.

  • 16 ifletcher // May 5, 2008 at 8:14 am

    Well great work, really great, but i still have some questions!

    1. Will you be able to get back to wii menu? (i guess you figured something out, or you will 😉 )
    2. Whatabout theming the buttons/background, i may be interested in that!
    3. Will it work on all TV Modes, cause there are some apps which don’t work on my 576i properly


  • 17 Skedone // May 5, 2008 at 8:21 am

    i can answer the going back bit and the buttons yes you can go back (this is being used in other version) also as for the buttons i would Imagen so if not if the source is release it should not be to hard

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  • 19 ifletcher // May 5, 2008 at 9:15 am

    got another question, whatabout different media types like USB Flash Drives? will they be supported?

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  • 21 wiiguy // May 5, 2008 at 9:32 am


    Keep up the great work!

  • 22 Sabatino // May 5, 2008 at 9:32 am

    great work 😀

  • 23 Wii Homebrew Channel // May 5, 2008 at 9:35 am

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  • 25 WunSick // May 5, 2008 at 10:13 am

    God damn, nice! :)

  • 26 skedone // May 5, 2008 at 10:25 am

    so the network loading is that just from your pc or from web server as well a bit like dragons DSOrganize on the ds

  • 27 Mrkinator // May 5, 2008 at 10:41 am

    3 Cheers for Bushing and Friends!! 😀

    Awesome Job man, can’t wait till this is released!!

  • 28 wesley // May 5, 2008 at 12:15 pm

    Tell me more about wiimiidea please :)

  • 29 Junkee // May 5, 2008 at 12:15 pm

    ifletcher // May 5, 2008 at 9:15 am

    got another question, whatabout different media types like USB Flash Drives? will they be supported?

    I hope USB Flash Is supported but it prob wont be supported at first release. I wish it would tho also.

  • 30 wesley // May 5, 2008 at 12:16 pm

    btw any hacks going on to increase the wireless range of the wii? It’s just so low, I’m always in the red while my laptop in the exact same spot is in the green.

  • 31 Tomte // May 5, 2008 at 12:45 pm

    Looks awesome.

    I appreciate your work guys !

  • 32 otto888 // May 5, 2008 at 12:54 pm

    /me wants beta.

  • 33 Wiiboy // May 5, 2008 at 1:16 pm

    This is looking GREAT!

  • 34 skedone // May 5, 2008 at 1:17 pm

    @wesley that is down to naff internal aerial there are hardware hacks to add a external aerial

  • 35 Superrob // May 5, 2008 at 1:42 pm

    #30 – You cannot make the range longer with a software update. The fact is that the wireless antanna is a set of 2 PCB plates. You could however solder a real antanna on instead to increase the range.

  • 36 Chell // May 5, 2008 at 2:21 pm

    Throwing in my vote for including src with release.

  • 37 neuer Wii Homebrew Channel « Gabriel Steinbach // May 5, 2008 at 2:23 pm

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  • 38 wowfunhappy // May 5, 2008 at 4:16 pm

    Wow…That is… SOOOO much more than what I was expecting…

    Seriously, that thing’s just plain amazing.

  • 39 Niko // May 5, 2008 at 7:29 pm

    You need to release how to insert your own channel graphics!

  • 40 Adam // May 5, 2008 at 8:46 pm

    wow….thats really something incredible…

    at least now i know what i’m waiting for…and it seems more than worth the wait

    good f**king job! now THIS is homebrew!

  • 41 skedone // May 5, 2008 at 11:26 pm

    @superrob lol i just said that

  • 42 Chris // May 6, 2008 at 12:26 am

    neat !!

    now what I want is to make myself a homebrew with such advanced interface… would you release the source code (at least the one for the graphics) ?

  • 43 jelbo // May 6, 2008 at 2:50 am

    Wow, that looks very professional and promising! Keep up the good work :)

  • 44 Nuke // May 6, 2008 at 3:26 am

    <3 bubbles

  • 45 Rhys // May 6, 2008 at 3:27 am

    To all those asking for source code and/or documentation on how add channel graphics for custom channels, i’d say your fighting a lost cause.

    You should remember why the homebrew channel exists in the first place, to manage your homebrew applications in a safe and uniform way. Giving people more reasons to make channels for every piece of homebrew that hits the self will surely see a swarm of half-ass channels and serious bloating of the dashboard, also not to mention the the increased risk of screwing up your wii.

    I don’t think bushing and friends will be sharing to much ‘ground-breaking’ code until bricking your wii is no longer the end of the world.

    Just my opinion though…

  • 46 Chris // May 6, 2008 at 3:32 am

    Personnaly, I don’t want to make my own channel, just cool homebrew with nice interface to fit in this channel

    but, I don’t see why the informations on how to make a channel should be hidden, people should be free to do what they want with their wii, even brick it if they aren’t precautionous enough

    and at least , knowledge should be shared

  • 47 LittleStevie // May 6, 2008 at 3:51 am

    @Chris: The way I see it Bushing should hide coding that can potentially brick wii’s. It wasnt too long ago when PSP’s couldn’t be unbricked. I cant remember the name of the program responsible (i think it may have been the MAC address changer) that bricked a few PSP’s. And code that can change key functions can be dangerous too, (Avalaunch’s eeprom tool for xbox1, that was dangerous sh*t in a dashboard that killed xbox’s had to repair a few myself, and more to the point these people wanted Avalaunche’s creators to pay the repair costs).

    @Bushing and everyone involved: i am impressed with the progress thus far, it looks……… (without trying to sound like a teenager) HOT. Cant wait to see a release (hopefully i will have a new wii by then)

  • 48 Eduardo // May 6, 2008 at 4:02 am

    Nice work… Do you plan a way to install it without Zelda or Usb Gecko?

  • 49 skedone // May 6, 2008 at 6:19 am

    lol the source code is all ready available for the GUI trying ready all the posts, and what code to brick your wii what are you guys talking about. This is not some new magic channel its the first true release.

    And this is just the first release (as in non beta) of original homebrew menu and or wiihl which is at version .0.4 hence why i say first version as in version wiihl v1.0. from what i can see tho Hell Hibou is not mentioned so that reference could be way wrong

    so can this be installed with out twilight hack or gecko no it cant would be my guess.

  • 50 jamsplodge // May 6, 2008 at 8:25 am

    Well done to bushing and everybody involved in this project. It looks absolutely fantastic and I can’t wait for an official release to try it out. I am not too up on Wii developments at the moment but will the activation of IOS37 or whatever it is called, inactivate this homebrew channel or does it use a different method (such as the Wii’s internal key) to install other than with the Trucha signer?

  • 51 bushing // May 6, 2008 at 2:32 pm

    The channel is fake-signed, yes. It remains to be seen what will happen when IOS37 is released — I no longer think it will cause bricking, but anyone who installs this channel may want to check back here or at WiiBrew before updating (I’ll be the first to test it…).

    LittleStevie’s comment is pretty much spot-on. Mind you, I didn’t write very much of this code — most of it just good ol’ libogc (thanks Shagkur!) built with devkitPPC (thanks WinterMute!). What’s left is some GUI widget code, some loading code, and some channel installation code.

    Most of the rest of that is already out there in some form — but, as always, I’d caution people not to use it. I don’t think we really want people making derivative knock-offs of this project, so I don’t think they’re planning on releasing the entire source.

    As far as code for other people to use in their own projects, the most useful bit will be the GUI widget stuff, and I do believe bLAStY & dhewg plan on releasing that at some point.

  • 52 0xtob // May 6, 2008 at 6:01 pm

    Wow, this looks even greater than I imagined it! It was definitely a good idea to put some effort into the interface because this makes Wii homebrew look less “frightening”, and so the audience of homebrew will be bigger. I hope this will make Wii homebrew at least as popular as PSP homebrew! Respect and thanks to everyone involved in making this happen! Well, looks like I’ll start coding for the Wii soon :)

  • 53 Niko // May 6, 2008 at 7:52 pm

    The reason I’d like the code released on how to customize the channel graphics is mainly for my injected VC games.

  • 54 Raymo // May 7, 2008 at 7:03 am

    This looks really awesome! Just think what you could do with the wii with all the motion tracking not to mention emulators etc, video link here-


  • 55 Poldi // May 7, 2008 at 7:10 am

    Brings tears of joy to my wide open staring eyes 😉

    Another thing I always wanted to point you hacker guys to (bushing especially):
    Can’t you make a patch for the Wiimotes coordinate calculation so it is exact? When you really aim with the Wiimote the cursors is always about 5 inches vertically away from the position it should be. I think Nintendo uses a simple triangulation algorithm for that, which probably uses standard values for the size of the screen and the distance from screen-edge to sensor-bar.
    If you guys could make it possible to set these 2 values manually one could really use the wiimote as a lightgun and aim with intuition :)
    I’d be happy to help, so feel free to contact me.

  • 56 Poldi // May 7, 2008 at 8:33 am

    LOL I thought by entering my email it will show up as a link… Anyways – here’s my ICQ: 40633409

  • 57 Bletotum // May 9, 2008 at 6:10 pm

    Will it come with a program for it?

    Is it distributed by channel file or installation?

    If programs don’t come for it, where could I find a good n64 emulator for the wii?

    How can I make – my own game for the n64?

  • 58 Jinxvorheeze // May 9, 2008 at 7:57 pm

    You can try using a Rom Injector for N64 virtual console games. A popular VC game to use is Sin and Punishment, then you just use a Rom injector to put a new games coding into the virtual console code using a Rom’s code that you own the original.

  • 59 skedone // May 12, 2008 at 6:31 am

    any progress news yet?

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  • 61 SpOnkey // May 15, 2008 at 1:16 pm

    How compatible is this/can this be to connectible with the USB Gecko? This all looks amazing and I can’t wait until it is finished and I won’t have to run the TP Hack to do anything and everything anymore. I guess the one thing it needs most is just an ELF loader, and if it has that and USB Gecko support than everything else is just gold. GREAT WORK!

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