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	<title>Comments on: Anatomy of a Mario-Kart Brick, pt 2</title>
	<atom:link href="http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/</link>
	<description>Notes from inside your Wii</description>
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		<title>By: bushing</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-375</link>
		<dc:creator>bushing</dc:creator>
		<pubDate>Sat, 17 May 2008 13:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-375</guid>
		<description>@5-7 -- yes, we are all talking about the same thing.   It&#039;s for wear-leveling but also probably to help with data integrity in case of a partial write.   And at least I had hoped we could roll-back, but yes, all we can do is post-mortem.  Oh well.</description>
		<content:encoded><![CDATA[<p>@5-7 &#8212; yes, we are all talking about the same thing.   It&#8217;s for wear-leveling but also probably to help with data integrity in case of a partial write.   And at least I had hoped we could roll-back, but yes, all we can do is post-mortem.  Oh well.</p>
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		<title>By: DisizDream</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-374</link>
		<dc:creator>DisizDream</dc:creator>
		<pubDate>Sat, 17 May 2008 10:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-374</guid>
		<description>@nerdyone255/bushing/Mark : I would also be interested in this, just like nerdyone255 I need the 3.2u update because of a mkwii semi brick</description>
		<content:encoded><![CDATA[<p>@nerdyone255/bushing/Mark : I would also be interested in this, just like nerdyone255 I need the 3.2u update because of a mkwii semi brick</p>
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		<title>By: Mark</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-367</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 16 May 2008 06:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-367</guid>
		<description>@nerdyone255/bushing: without trying to detract from this important work, I&#039;m also interested in this method of fixing a semi-brick. Maybe after you&#039;ve worked this out?</description>
		<content:encoded><![CDATA[<p>@nerdyone255/bushing: without trying to detract from this important work, I&#8217;m also interested in this method of fixing a semi-brick. Maybe after you&#8217;ve worked this out?</p>
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		<title>By: Newbie</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-361</link>
		<dc:creator>Newbie</dc:creator>
		<pubDate>Thu, 15 May 2008 17:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-361</guid>
		<description>@dorkbot
&lt;i&gt;the metadata rotates to avoid flash device decay
If they write on the same spot they reach the x00000 times of write limit&lt;/i&gt;
This is called “memory wear”.
It’s interesting to know does Wii NAND perform “wear leveling” itself or does IOS takes care of it?</description>
		<content:encoded><![CDATA[<p>@dorkbot<br />
<i>the metadata rotates to avoid flash device decay<br />
If they write on the same spot they reach the x00000 times of write limit</i><br />
This is called “memory wear”.<br />
It’s interesting to know does Wii NAND perform “wear leveling” itself or does IOS takes care of it?</p>
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		<title>By: nerdyone255</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-359</link>
		<dc:creator>nerdyone255</dc:creator>
		<pubDate>Thu, 15 May 2008 16:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-359</guid>
		<description>@bushing:  from another post you said;


&quot;Superken7: The one “saving grace” here is that we can download the System Menu contents from the Nintendo server, including the valid, correctly signed TMD, and assemble a WAD that does not need to be fake-signed. If you want to install it using an update partition on a disc, well, yes, we will have to Trucha-sign that — but the part that gets installed on the Wii will have a real, intact signature.
I made one of these ISOs for NTSC for a friend — if people are interested, I could make some for the other regions, too.&quot;

would said iso fix a mkw brick? ive got a semi, my nstc was semied with mkw pal. im guessing 3.2u would fix it, but obviously cant get online to dl it...</description>
		<content:encoded><![CDATA[<p>@bushing:  from another post you said;</p>
<p>&#8220;Superken7: The one “saving grace” here is that we can download the System Menu contents from the Nintendo server, including the valid, correctly signed TMD, and assemble a WAD that does not need to be fake-signed. If you want to install it using an update partition on a disc, well, yes, we will have to Trucha-sign that — but the part that gets installed on the Wii will have a real, intact signature.<br />
I made one of these ISOs for NTSC for a friend — if people are interested, I could make some for the other regions, too.&#8221;</p>
<p>would said iso fix a mkw brick? ive got a semi, my nstc was semied with mkw pal. im guessing 3.2u would fix it, but obviously cant get online to dl it&#8230;</p>
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		<title>By: dorkbot</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-355</link>
		<dc:creator>dorkbot</dc:creator>
		<pubDate>Thu, 15 May 2008 11:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-355</guid>
		<description>the metadata rotates to  avoid flash device decay

If they write on the same spot they reach the x00000 times of write limit</description>
		<content:encoded><![CDATA[<p>the metadata rotates to  avoid flash device decay</p>
<p>If they write on the same spot they reach the x00000 times of write limit</p>
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		<title>By: wurst2000</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-349</link>
		<dc:creator>wurst2000</dc:creator>
		<pubDate>Tue, 13 May 2008 20:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-349</guid>
		<description>&gt; They might had this idea in initial
&gt; design and realized later they don’t 
&gt; have unlimited transaction log

I don&#039;t think that they aimed for a roll-back feature (Aka SnapShot) while developing the FS.. They just wanted to create a filesystem for flash devices. (...and in the end, flash-filesystems almost always turn out to be WAFL/LogFS like)</description>
		<content:encoded><![CDATA[<p>&gt; They might had this idea in initial<br />
&gt; design and realized later they don’t<br />
&gt; have unlimited transaction log</p>
<p>I don&#8217;t think that they aimed for a roll-back feature (Aka SnapShot) while developing the FS.. They just wanted to create a filesystem for flash devices. (&#8230;and in the end, flash-filesystems almost always turn out to be WAFL/LogFS like)</p>
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		<title>By: Newbie</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-346</link>
		<dc:creator>Newbie</dc:creator>
		<pubDate>Tue, 13 May 2008 15:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-346</guid>
		<description>&lt;i&gt;Every time the filesystem changes, it rotates to use the next of the 16 blocks&lt;/i&gt;
Sounds like a circular transaction/redo log. Although the design is well known I don’t remember Nintendo being among leading database or even file system developers...

&lt;i&gt;Background writes to the nwc24 stuff&lt;/i&gt;
Another conclusion from here – if nwc24 is disabled, would it stop changing NAND [every twenty minutes or so]? Sorry for distracting from main topic again... 

&lt;i&gt;Another idea ... “roll back” ... the damage has already happened.&lt;/i&gt;
They might had this idea in initial design and realized later they don’t have unlimited transaction log :-) So it’s good for postmortem analysis only...</description>
		<content:encoded><![CDATA[<p><i>Every time the filesystem changes, it rotates to use the next of the 16 blocks</i><br />
Sounds like a circular transaction/redo log. Although the design is well known I don’t remember Nintendo being among leading database or even file system developers&#8230;</p>
<p><i>Background writes to the nwc24 stuff</i><br />
Another conclusion from here – if nwc24 is disabled, would it stop changing NAND [every twenty minutes or so]? Sorry for distracting from main topic again&#8230; </p>
<p><i>Another idea &#8230; “roll back” &#8230; the damage has already happened.</i><br />
They might had this idea in initial design and realized later they don’t have unlimited transaction log <img src='http://hackmii.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  So it’s good for postmortem analysis only&#8230;</p>
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		<title>By: Jespertje</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-344</link>
		<dc:creator>Jespertje</dc:creator>
		<pubDate>Tue, 13 May 2008 15:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-344</guid>
		<description>Yes, you could make a list with all thing nintendo did wrong! That would be fun to read...</description>
		<content:encoded><![CDATA[<p>Yes, you could make a list with all thing nintendo did wrong! That would be fun to read&#8230;</p>
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		<title>By: svenk91</title>
		<link>http://hackmii.com/2008/05/anatomy-of-a-mario-kart-brick-pt-2/comment-page-1/#comment-343</link>
		<dc:creator>svenk91</dc:creator>
		<pubDate>Tue, 13 May 2008 12:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://hackmii.com/?p=29#comment-343</guid>
		<description>is there a list with all things nintendo have done right? (the list with done wrong would be to big to read i geus :X)

is there naything we noobs can do to help with finding out more about this?</description>
		<content:encoded><![CDATA[<p>is there a list with all things nintendo have done right? (the list with done wrong would be to big to read i geus :X)</p>
<p>is there naything we noobs can do to help with finding out more about this?</p>
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